Main Article Content

Abstract

Integrasi STEAM (Science, Technology, Engineering, Art, Mathematic) yang berakar pada konteks lokal (indigenous) merupakan salah satu instrumen penting dalam membekali mahasiswa dengan pengalaman kerja nyata yang menguatkan kapasitas global dalam Program magang internasional mahasiswa, Tujuan penelitian ini adalah (1) menganalisis kebutuhan pengguna untuk landasan mengembangkan platform web magang interaktif berbasis Indigenous-STEAM dan (2) mengetahui tingkat validitas prototype awal platform berdasarkan penilaian ahli. Desain penelitian ini berupa deskriptif kualitatif dengan desain User Centered Design pada fase analisis kebutuhan dalam kerangka R n D model ADDIE. Pengumpulan data menggunakan angket kebutuhan pengguna yang divalidasi ahli materi dan media. Jumlah sampel angket adalah 9 mahasiswa magang. Analisis data dilakukan secara deskriptif kuantitatif sederhana untuk mengkonversi skor validasi. Hasil analisis menunjukkan kebutuhan pengguna, yaitu 1) 83,3 % tertarik pada program magang yang mengintegrasikan STEAM berkearifan lokal; 2) 100 % kebutuhan fungsional platform pada fitur pencarian berdasarkan bidang ilmu, 2) 66,7% menginginkan kebutuhan konten materi tentang komunitas dan kearifan lokal serta bahasa yang digunakan kombinasi dengan fitur terjemahan(33,3%) dan berbahasa inggris sebagai penguat global (33,3%). Validasi ahli terhadap aspek materi protoype platform menunjukkan skor 4.05 (kategori”valid”), dan 4,2 (kategori”valid”) terhadap aspek media. Kontribusi penelitian ini berupa penyediaan empiris awal mengenai kebutuhan spesifik pengguna platform magang integratif Indigenous -STEAM, melalui teknologi platform digital yang praktis sebagai penguat kapasitas global mahasiswa. Saran penelitian adalah supaya platform magang Indigenous STEAM yang dikembangkan mampu menghubungkan peserta magang dengan komunitas lokal sehingga mampu menciptakan solusi yang relevan bagi masyarakat. Penelitian ini berpotensi mengembangkan kemampuan berpikir kritis, kolaboratif dan kreatif mahasiswa melalui proyek nyata STEAM dengan berakar budaya setempat

Keywords

Indigenous-STEAM platform magang kebutuhan pengguna

Article Details

How to Cite
hayati, muriani, & Utami, I. N. (2026). Analisis Kebutuhan Pengguna sebagai Dasar Pengembangan Platform Web Magang Interaktif Berbasis Indigenous-STEAM bagi Kapasitas Global Mahasiswa. PSEJ (Pancasakti Science Education Journal), 10(2), 144 - 152. https://doi.org/10.24905/psej.v10i2.296

References

  1. Abdullah. (2023). Instructional design with ADDIE and rapid prototyping for blended learning. Education and Information Technologies, 28(6), 7601–7630. https://link.springer.com/article/10.1007/s10639-022-11471-0
  2. Alpenidze, O., & Baguant, P. (2025). Reimagining Internationalization in Higher Education Leveraging Crisis-Driven Strategic Opportunities. International Journal of Management, Knowledge and Learning, 14. https://doi.org/10.53615/2232-5697.14.43-54
  3. Bang, M., & Medin, D. (2010). Cultural processes in science education: Supporting the navigation of multiple epistemologies. Science Education, 94, 1008–1026. https://doi.org/10.1002/sce.20392
  4. Barrett, M. (2021). Preparing our youth for an inclusive and sustainable world: The OECD PISA Global Competence framework, assessments and findings.
  5. Bosio, E., & Torres, C. (2019). Global Citizenship Education: An Educational Theory of the Common Good? A conversation with Carlos Alberto Torres. Policy Futures in Education. https://doi.org/10.1177/1478210319825517
  6. Creswell, J. W., & Angeles, L. (2011). Designing and Conducting Mixed Methods Reserch. 1–443.
  7. Desmaryani, S., Soleh, A., Irmanelly, & Wiarta, I. (2024). Integration of technology acceptance models and government support to improve digital literacy. Heliyon, 10(14), e34086. https://doi.org/https://doi.org/10.1016/j.heliyon.2024.e34086
  8. Dhawan, Shivangi. (2020). Online Learning: A Panacea in the Time of COVID-19 Crisis. Journal of Educational Technology Systems, 49(1), 5–22. https://doi.org/10.1177/0047239520934018
  9. Fareza, M. (2024). Perancangan Sistem Informasi Penerimaan Peserta Magang Berbasis Web. Jurnal Mahasiswa Aplikasi Teknologi Komputer Dan Informasi, 6(1), 61–69.
  10. Feldman, E. (2021). Virtual Internships During the COVID‐19 Pandemic and Beyond. New Horizons in Adult Education and Human Resource Development, 33, 46–51. https://doi.org/10.1002/nha3.20314
  11. Herro, D., Quigley, C., & Cian, H. (2019). The challenges of STEAM instruction: Lessons from the field. Action in Teacher Education, 41(2), 172–190.
  12. Hunter, B., White, G., & Godbey, G. (2006). What Does It Mean to Be Globally Competent? Journal of Studies in International Education, 10, 267–285. https://doi.org/10.1177/1028315306286930
  13. idam ragil wa, hadi mulyono roy ardiansyah, dwi yuniasih saputri F. P. A. (2020). Implementasi Pembelajaran Berbasis Science, Technology, Engenering, Art And Mathematich (STEAM) untuk Meningkatkan Kompetensi Paedagogik dan Professional Guru SD Melalui Metode Lesson Study. Jurnal Pendidikan Dasar, 8(2), 119–123.
  14. Jeske, D. (2019). Virtual internships: Learning opportunities and recommendations.
  15. Khan, D. (2024). Empowering the Roots: A Comprehensive Framework for Indigenous Knowledge Systems Data in Action Research. Educational Administration: Theory and Practice, 30. https://doi.org/10.53555/kuey.v30i3.10054
  16. Khine, M., & Areepattamannil, S. (2021). Introduction - STEAM Education: Theory and Practice (pp. iii–ix).
  17. Meighan, Paul J. (2021). Decolonizing the digital landscape: the role of technology in Indigenous language revitalization. AlterNative: An International Journal of Indigenous Peoples, 17(3), 397–405. https://doi.org/10.1177/11771801211037672
  18. Melati, D. (2024). Evaluasi Pelaksanaan Magang Mahasiswa Vokasi untuk Peningkatan Kualitas Program Magang di Kampus Politeknik Jakarta Internasional. ECo-Fin, 6, 290–302. https://doi.org/10.32877/ef.v6i2.1265
  19. Mogaji, E., Jain, V., Maringe, F., & Hinson, R. (2022). Reimagining Educational Futures in Developing Countries: An Introduction. https://doi.org/10.1007/978-3-030-88234-1_1
  20. Mu’minah, I. H., & Suryaningsih, Y.-. (2020). Implementasi Steam (Science, TECHNOLOGY, Engineering, Art and Mathematics) Dalam Pembelajaran Abad 21. Bio Educatio, 5(1). https://doi.org/10.31949/be.v5i1.2105
  21. Mufida, S. N., Sigit, D. V., & Ristanto, R. H. (2020). Integrated project-based e-learning with science, technology, engineering, arts, and mathematics (PjBeL-STEAM): its effect on science process skills. Biosfer, 13(2), 183–200. https://doi.org/10.21009/biosferjpb.v13n2.183-200
  22. Pokhrel, S. (2024). No TitleΕΛΕΝΗ. Αγαη, 15(1), 37–48.
  23. Quigley, C., Herro, D., King, E., & Plank, H. (2020). STEAM Designed and Enacted: Understanding the Process of Design and Implementation of STEAM Curriculum in an Elementary School. Journal of Science Education and Technology, 29. https://doi.org/10.1007/s10956-020-09832-w
  24. Sasmita, M., Sudarmin, S., Prasetya, A. T., & Zaim, H. H. binti M. (2024). Inquiry-Based E-Module with an Ethno-STEM Approach to Develop Sustainable Environmental Literacy Skills. JTK (Jurnal Tadris Kimiya), 9(1), 12–24. https://doi.org/10.15575/jtk.v9i1.32342
  25. Triyanto, & Handayani, R. D. (2020). Prospect of integrating indigenous knowledge in the teacher learning community. Diaspora, Indigenous, and Minority Education, 14(3), 133–145. https://doi.org/10.1080/15595692.2020.1724943
  26. Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141
  27. WEF. (2023). Future of jobs report 2023. In World Economic Forum (Issue January).
  28. White, D., & Delaney, S. (2021). Full STEAM Ahead, but Who Has the Map for Integration?--A PRISMA Systematic Review on the Incorporation of Interdisciplinary Learning into Schools. LUMAT: International Journal on Math, Science and Technology Education, 9(2), 9–32.
  29. Widodo, W. W. (2024). Efektivitas Program Indonesian International Student Mobility Awards ( IISMA ) Sebagai Respons terhadap Masalah Pengangguran di Indonesia. 11(1). https://doi.org/10.5281/zenodo.14562442
  30. Wilujeng, I., K.P., Z., & Suryadarma, I. G. P. (2019). Integrating Local Wisdom in Natural Science Learning. https://doi.org/10.2991/icoie-18.2019.42
  31. Yazidi, R., & Rijal, K. (2024). Science Learning in the Context of “Indigenous Knowledge” for Sustainable Development. International Journal of Ethnoscience and Technology in Education, 1, 28. https://doi.org/10.33394/ijete.v1i1.10880